It just seems like a cheap mechanic to add to a game and it's always to the detriment of the weaker classes. You can walk around in stealth, choose your target with impunity, and bang!, two seconds later and the priest / mage / hapless victim is dead.
I was overjoyed to hear it wasn't in Warhammer Online. But it really is. They lied.
Fibbing aside, patch 1.1c is here, and brings a handful of fixes (one of them to stealth abilities). When the dust settles from 1.1 we'll be able to see how well the game is shaping up.
1.1c Patch Notes
- Enemy players will no longer become invisible to players who use a stealth ability. This includes the abilities “Incognito” and “Shadow Prowler.”
- On Your Guard!: This ability will now damage a target a maximum of once every two seconds. This applies to instances of multiple Knights casting this aura in the same party.
- Made some improvements to server performance during large-scale open RvR battles.
- Improvements have been made to reduce the texture blurring that some players have been experiencing. We will continue to work to resolve this issue completely.
- Improved the framerate loss that sometimes occurred when deploying a guild standard. We will continue to work to resolve this issue completely.
- Fixed an issue that caused buff and debuff icons to persist on a player's screen even after the effect(s) had worn off.
- Players who run the game at a graphical resolution of 1600x1200 will now once again be able to create new auctions at the auction house.
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