The Geekest Link now has all manner of designer vinyl collectibles in stock, such as Haminal, Nahualli, the Simpsons - Minis, as well as a huge range of Gelli Baff, Uglydolls, Skelanimals, Teddy Scares, and more more more!
www.thegeekestlink.com/store
Sunday, 30 August 2009
Thursday, 20 August 2009
The Geekest Link Store
It's finally here. The Geekest Link has now gone live.
Check it out, the best place for Uglydolls, Mana Potions, Health Potions, Skelanimals, VooDooz, and all the best designer toys from around the world.
www.thegeekestlink.com/store
Check it out, the best place for Uglydolls, Mana Potions, Health Potions, Skelanimals, VooDooz, and all the best designer toys from around the world.
www.thegeekestlink.com/store
Tuesday, 20 January 2009
EA Culls Warhammer
War is harsh, and the victors of the never ending battle is... Mythic, for big daddy Electronic Arts has demanded that it make cuts to its workforce.
According to a report, twenty one customer service employees, half of the QA department and all of the playtest group are set to go at the studio.
Clearly, the much expected MMO hasn't done nearly as well as expected, which isn't any kind of surprise as it launched with half the content missing and more problems than you could shake a bright wizard at.
So with half the QA staff gone, don't expect a speedy response to your problems with bugs, gold farming, or character issues.
Will any company get the MMO right?
According to a report, twenty one customer service employees, half of the QA department and all of the playtest group are set to go at the studio.
Clearly, the much expected MMO hasn't done nearly as well as expected, which isn't any kind of surprise as it launched with half the content missing and more problems than you could shake a bright wizard at.
So with half the QA staff gone, don't expect a speedy response to your problems with bugs, gold farming, or character issues.
Will any company get the MMO right?
Thursday, 15 January 2009
Revised DarkFall Online Release Date
Looks like the new release date for the next MMO on the block has been pushed back a few weeks to February 25th (2009).
Community Lead, Tasos, posted a statement on the release of the game today:
We know that the community has been speculating and wondering about the Darkfall release for some time. We haven’t replied until now because there were several complex issues to plan and work out. We also needed to get authorization before we could proceed with this official announcement:
Starting on January 22nd there will be a Darkfall trial with the distribution of the release candidate client allowing thousands of players to sample the game for free, help us stress test our servers and test the final features of the game.
It’s important to understand that there are well over 200 thousand applications by players wanting to get into Darkfall. This number makes it unrealistic to distribute the client and to open up our servers to everyone. We’ll try to accommodate as many players as are possible for us to manage at this stage. Even so, the demand exceeds our current capacity. Interest in Darkfall has surpassed all our expectations to the point that we may need to manage our release differently.
The date of the Darkfall European commercial release has been pushed back to February 25th, 2009. A pre-order will be made available mid-February. The pre-orders will get priority for early access to the game. The pre-orders will also get priority for the game launch if we have to go to a staged release. We’ll go to a staged release only in the case we have more demand than we can handle properly, and until we can upgrade our capacity. The pre-orders are necessary so that we can have some measure of the demand.
The reasons for the new release date follow:
Announcements will follow with more information on Darkfall pricing, pre-ordering information, North American player access, and system specifications.
The Darkfall Team
So, there you go, kids, more news on the game that may / may not ever see the light of day. There is a vague buzz about this game (mostly that people are hoping it'll be a throw back to the days of Asheron's Call and Ultima Online), but without advertising or any news on beta, this game is still floundering in the internet dark ages.
Check out the full comment and community replies at: http://forums.darkfallonline.com/showthread.php?t=106082
Community Lead, Tasos, posted a statement on the release of the game today:
We know that the community has been speculating and wondering about the Darkfall release for some time. We haven’t replied until now because there were several complex issues to plan and work out. We also needed to get authorization before we could proceed with this official announcement:
Starting on January 22nd there will be a Darkfall trial with the distribution of the release candidate client allowing thousands of players to sample the game for free, help us stress test our servers and test the final features of the game.
It’s important to understand that there are well over 200 thousand applications by players wanting to get into Darkfall. This number makes it unrealistic to distribute the client and to open up our servers to everyone. We’ll try to accommodate as many players as are possible for us to manage at this stage. Even so, the demand exceeds our current capacity. Interest in Darkfall has surpassed all our expectations to the point that we may need to manage our release differently.
The date of the Darkfall European commercial release has been pushed back to February 25th, 2009. A pre-order will be made available mid-February. The pre-orders will get priority for early access to the game. The pre-orders will also get priority for the game launch if we have to go to a staged release. We’ll go to a staged release only in the case we have more demand than we can handle properly, and until we can upgrade our capacity. The pre-orders are necessary so that we can have some measure of the demand.
The reasons for the new release date follow:
- At this stage, everything is connected: Hundreds of elements need to come together. When one thing falls behind, everything else tends to follow.
- Demand for Darkfall at launch could be much higher than expected. If this is the case, we need a different process to better handle the demand.
- Darkfall’s partners (distribution, billing, account management, support, etc.) entered into the game at a late date and we needed more time than expected to integrate properly.
- We fell behind on a couple of weeks of beta testing progress and we need to make this time up. We need more playtesting data on several features we haven’t had much chance to test externally.
- We’ll use this extra time to implement updates based on tester feedback and also make some enhancements we were saving for after release.
- We want as many players as possible in the game before the launch and we haven’t had the chance to stress test our servers with live players yet.
- We underestimated the effect the holidays would have on our preparations. While we worked through them, the world around us seemed to stop.
- We don’t want to rush things more than needed. An extra month may not seem like a lot of time, but it’s enough to allow us to take care of any compounded delays.
Announcements will follow with more information on Darkfall pricing, pre-ordering information, North American player access, and system specifications.
The Darkfall Team
So, there you go, kids, more news on the game that may / may not ever see the light of day. There is a vague buzz about this game (mostly that people are hoping it'll be a throw back to the days of Asheron's Call and Ultima Online), but without advertising or any news on beta, this game is still floundering in the internet dark ages.
Check out the full comment and community replies at: http://forums.darkfallonline.com/showthread.php?t=106082
Tuesday, 13 January 2009
Age of Conan Server Merge
Funcom announced this week that they would be reducing the number of servers for their ailing release, Age of Conan, from 49 to just 19.
This came as no surprise to anyone and I wonder if starting with 49 servers wasn't a hugely overambitious and somewhat blinkered move on Funcom's part.
The game has been plagued with bugs since beta, with the community screaming that the game was FAR from ready for release. But, like so many developers lusting for a piece of the Warcraft pie, Funcom chose to release an incomplete game. Even now, some months after release, the game still hasn't got proper Direct X 10 support, and has countless bugs and gaps in content.
With flaws like those affecting your release, it's no wonder Age of Conan has been slain. It will always have a niche following, just not the cluster of gamers Funcom wanted...
Instead of a musclebound hulk of a game, Age of Conan was little more than a steroid-injected pensioner.
This came as no surprise to anyone and I wonder if starting with 49 servers wasn't a hugely overambitious and somewhat blinkered move on Funcom's part.
The game has been plagued with bugs since beta, with the community screaming that the game was FAR from ready for release. But, like so many developers lusting for a piece of the Warcraft pie, Funcom chose to release an incomplete game. Even now, some months after release, the game still hasn't got proper Direct X 10 support, and has countless bugs and gaps in content.
With flaws like those affecting your release, it's no wonder Age of Conan has been slain. It will always have a niche following, just not the cluster of gamers Funcom wanted...
Instead of a musclebound hulk of a game, Age of Conan was little more than a steroid-injected pensioner.
Wednesday, 24 December 2008
Merry Christmas
Saturday, 20 December 2008
Come Back to Vanguard - for Free!
It's hard to come *back* to a game you never played (or heard of), but if you've forgotten, Vanguard was an ailing fantasy MMO that was released just shy of two years ago and which fell miserably at the first hurdle of being, well, not very good at all (look how nice I'm being 'cos it's nearly Christmas).
Vanguard sold initially fairly well, but like so many MMOs that came after (coughs Warhammer Online) subscriptions fell faster than Heather Mills' morals after Sir Paul McCartney mentioned the possibility of a Beatles reunion on Facebook. Vanguard stumbled, then faded into obscurity.
But it IS still going. And, if the rumours are to be expected, it's actually rather good these days.
Anyway, they've got their festive seasonal patch underway at the moment, and it's got reindeer! Check out the press release:
Come back to Vanguard for Free through January 31, 2009 and check out the Festival of Gloriann, Evil Snowmen, Flying Reindeer, and... Fishing!?
Cities across Telon have had their halls decked and Randolph the Flying Reindeer is back just in time to celebrate the winter holiday events, the Festival of Gloriann! Your account has been reactivated beginning December 17, 2008 at 12:01 AM PST through January 31, 2009 at 11:59 PM*. To join the action simply log into your account! Check out all the decorated houses and guild halls or simply take part in collecting the gifts and goodies spread across the land.
Celebrate all that the Festival of Gloriann has to offer:
* The return of Randolph the Flying Reindeer
* A new raid encounter for characters level 20 and up
* Festive holiday themed presents and gifts!
* Festive decorations for your house and guild
* A new costume!
So, there you go. You can try out Vanguard if you're bored / mildly curious / desperate for a fix of a new MMO. It'll at least get you through the interminable visits from relatives you only see once a year at the festive season.
Vanguard sold initially fairly well, but like so many MMOs that came after (coughs Warhammer Online) subscriptions fell faster than Heather Mills' morals after Sir Paul McCartney mentioned the possibility of a Beatles reunion on Facebook. Vanguard stumbled, then faded into obscurity.
But it IS still going. And, if the rumours are to be expected, it's actually rather good these days.
Anyway, they've got their festive seasonal patch underway at the moment, and it's got reindeer! Check out the press release:
Come back to Vanguard for Free through January 31, 2009 and check out the Festival of Gloriann, Evil Snowmen, Flying Reindeer, and... Fishing!?
Cities across Telon have had their halls decked and Randolph the Flying Reindeer is back just in time to celebrate the winter holiday events, the Festival of Gloriann! Your account has been reactivated beginning December 17, 2008 at 12:01 AM PST through January 31, 2009 at 11:59 PM*. To join the action simply log into your account! Check out all the decorated houses and guild halls or simply take part in collecting the gifts and goodies spread across the land.
Celebrate all that the Festival of Gloriann has to offer:
* The return of Randolph the Flying Reindeer
* A new raid encounter for characters level 20 and up
* Festive holiday themed presents and gifts!
* Festive decorations for your house and guild
* A new costume!
So, there you go. You can try out Vanguard if you're bored / mildly curious / desperate for a fix of a new MMO. It'll at least get you through the interminable visits from relatives you only see once a year at the festive season.
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